...Top | ||
Author / WWW | Name / Download | Plugin Type |
Bolthouse Software | Unwrap3D Importer / Exporter v3.50.69 4.82 MB |
Import / Export |
Compiled / Description | ||
03.05.2023 Allows Max to import and export files for Ultimate Unwrap3D, a specialised tool for unwrapping 3D models. It includes an easy-to-use UV coordinate editor, a standard set of UV mapping projections such as planar, box, cylindrical, and spherical, as well as advanced UV mapping projections such as face mapping, camera mapping, and unwrap faces for those difficult to map areas on a model. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
CGDev.net | AXE v2.3.0 124 KB |
Import / Export |
Compiled / Description | ||
24.06.2023 AXE is a fully-featured DirectX file exporter plugin designed to provide consistent, flexible and reliable data conversion. It supports standard and multi-subobject or DirectX shader materials, editable patch, editable mesh or editable poly geometry, skin and physique modifiers. The latest release can even convert a standard material with multiple UV coordinates to a DirectX material(.fx) and generate shader code such as tangent-space normal mapping. This free version of AXE is a slightly restricted of AXE Pro, the commercial version of the exporter, and is only for use on non-commercial projects. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
CGDev.net | AGE v0.9.7 265 KB |
Import / Export |
Compiled / Description | ||
09.07.2023 This is a geometry and animation exporter for exporting Max scenes into the glTF Format, a concise and general-purpose runtime format which can be easily integrated into any D3D and OpenGL / WebGL game engines. It has support for geometry, standard and multi-subobject materials, multitextures, procedural textures, skin and physique modifiers, standard bones, biped and CAT animations, UV transforms and much more. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
David Catuhe | Max2Babylon Exporter v20240125.3 896 KB |
Import / Export |
Compiled / Description | ||
25.01.2024 Allows you to export models for use in Babylon.js, a complete JavaScript framework for building 3D games with HTML 5 and WebGL. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
GuruWare | gw::PlyIO v1.42 1.36 MB |
Import / Export |
Compiled / Description | ||
29.03.2024 Imports files in the Stanford University PLY file format. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | LightWave Object Importer v1.0.0.7 3.02 MB |
Import / Export |
Compiled / Description | ||
17.01.2024 This beta importer can handle both LWOB and LWO2 file formats, but at the moment will only import meshes with no texture coordinates. It works with simple objects, but will probably fail on complex scenes. It can also only import a maximum of 50,000 vertices per scene (at the moment). |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | XModel Importer v2.0.1.1 163 KB |
Import / Export |
Compiled / Description | ||
07.01.2024 Imports XModel files from the game Call of Duty 4. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | XModel Exporter v1.0.0.5.1 163 KB |
Import / Export |
Compiled / Description | ||
07.01.2024 Exports XModel files for use in Call of Duty 4. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Josef Wienerroither | IfcMax v0.7.0 81.5 MB |
Import / Export |
Compiled / Description | ||
03.09.2023 IfcMax is an importer that enables Max to import the IFC file format ( *.ifc ). This build is based on the current 0.7.0 version of the IfcOpenshell opensource framework. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
NVIDIA Corporation | Omniverse 3dsmax Connector v201.0 161 MB |
Import / Export |
Compiled / Description | ||
20.05.2023 The NVIDIA Omniverse 3ds Max Connector plugin offers a simple toolkit for Max users to send and live sync their model data to an NVIDIA Omniverse Nucleus. This not only gives Max users a first class renderer through OMNIVERSE Create apps but also grants the ability to open, edit and sync with any of the NVIDIA Omniverse Connect plugins. Now, depending on the use case, Max users can choose the workflows and pipelines that work best for their needs while maintaining up to date revisions for all downstream consumers of their work. |